Team Lead
Unreal Engine C++ Blueprints
Team lead across two semesters (Fall 2025 + Spring 2026), two different 4-person teams, placed 1st both semesters. Built in Unreal Engine with light use of pre-made assets, limited to the ruins’ building-block pieces.
- Deep combat system: multiple weapons, enemies, custom fighting animations
- AI decision tree for reactive enemy behavior
- NPCs with a dialogue and quest system
- Inventory, crafting, and resource gathering (rocks, trees)
- Custom weather particle system and a magic system
- Large open-world island, narrative around a long-dead civilization
Behind the Scenes
Development shots and test clips from along the way, including debugging, WIP assets, and system tests.