Team Lead
Unreal Engine · C++ · Blueprints
Team lead across two semesters (Fall 2025 + Spring 2026) with two different 4-person teams. Built in Unreal Engine with light use of pre-made assets, limited to the building-block pieces used for the ruins, with everything else built custom. Placed 1st both semesters. Features a deep combat system with multiple weapons and enemies, custom fighting animations, an AI decision tree for reactive enemy behavior, NPCs with a dialogue and quest system, an inventory system, crafting and resource gathering (rocks, trees), a custom weather particle system, a magic system, and a large open-world island to explore. The narrative centers on uncovering the fate of a long-dead civilization.
Behind the Scenes
Development shots and test clips from along the way, including debugging, WIP assets, and system tests.