Team Lead
Unity C# VR
Led a 4-person team, none of whom had prior game development experience, to build and ship a VR co-op escape room in Unity.
- Fully custom code and level design, no pre-made assets
- In-game lobby / multiplayer join flow
- Shipped as a real release on a web store, not just a class demo
- Puzzles require real physical movement and 2-player cooperation (e.g. blacklight/flashlight)
Behind the Scenes
Development shots and test clips from along the way, including debugging, WIP assets, and system tests.