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Team Lead

Unity · C# · VR

Led a 4-person team, none of whom had prior game development experience, to build a VR co-op escape room in Unity with no pre-made assets, fully custom code and level design. Features an in-game lobby/multiplayer join flow and shipped as a real release posted to a web store, not just a class demo. Custom puzzles require real physical player movement and 2-player cooperation, such as blacklight/flashlight puzzles that need coordinated input from both players.

Behind the Scenes

Development shots and test clips from along the way, including debugging, WIP assets, and system tests.